The Nintendo Revolution Controller

The Revolution "Remote Controller"
The "Nunchaku" configuraion
There is something to be said about wanting to be innovative and think "outside the box," even if the ideas may not alway work for some of the time. The new Nintendo Revolution Controller looks like it will turn out to be something that will completely change the way one thinks about how one plays game on the console. For the past twenty years, nothing has much change about how controllers are design, even if the number of buttons increased, or if the device has a more tactile feedback through the rumble features. The paradigm of a remote control is an interesting one. Most consumers are used to handling said device, but one will have to question whether the consumers will in fact be used to that model as it applies to game controll. Old habits die hard, especially when it has been two decades.
Nintendo has attempted in the past to question the way we interface with the games. Think back to the Light Gun, the Power Pad, or even the Power Glove. Some has obvious success, while others can be said otherwise. A lot I think was partly due to the developers' lack of innovation in their own game designs. One can even look at today. The Nintendo DS offers an interesting paradigm in how one can, again, interface with the game. That the developers are still grappling with how to best use the dual screens may not be completely Nintendo's fualt. One will have to see in the next coming years, how both the public and the developers respond to the Revolution Controller.
The Nintendo keynote from the Tokyo Game Show 2005
1Up takes a look at the Nintendo Revolution Controller
Nintendo has attempted in the past to question the way we interface with the games. Think back to the Light Gun, the Power Pad, or even the Power Glove. Some has obvious success, while others can be said otherwise. A lot I think was partly due to the developers' lack of innovation in their own game designs. One can even look at today. The Nintendo DS offers an interesting paradigm in how one can, again, interface with the game. That the developers are still grappling with how to best use the dual screens may not be completely Nintendo's fualt. One will have to see in the next coming years, how both the public and the developers respond to the Revolution Controller.
The Nintendo keynote from the Tokyo Game Show 2005
1Up takes a look at the Nintendo Revolution Controller











