Nintendo has attempted in the past to question the way we interface with the games. Think back to the Light Gun, the Power Pad, or even the Power Glove. Some has obvious success, while others can be said otherwise. A lot I think was partly due to the developers' lack of innovation in their own game designs. One can even look at today. The Nintendo DS offers an interesting paradigm in how one can, again, interface with the game. That the developers are still grappling with how to best use the dual screens may not be completely Nintendo's fualt. One will have to see in the next coming years, how both the public and the developers respond to the Revolution Controller.
The Nintendo keynote from the Tokyo Game Show 2005
1Up takes a look at the Nintendo Revolution Controller